Saturday, November 14, 2015

11.3 Outlining My Public Argument

Introducing
  • Start by defining the uncanny valley
  • State how whether the theory is believed or not defines whether animators and roboticists even attempt to create human analogues.
  • Show how the uncanny valley shapes our views on media.
  • If the uncanny valley is not true, but believed, it prevents people from investigating techniques in creating realistic human analogues.
  • Problem: The uncanny valley is accepted by people in the industry despite no empirical data showing its veracity.
Supporting Paragraphs
  •  Supporting arguments against the valley: The idea was never tested before being accepted.  Different experiments are getting different results.  Not all human analogues create an uncanny response.
  • Criticisms: The valley does explain a documented behavior: people's seeming aversion towards near-lifelike human analogues.  Certain criticisms could still fit in the uncanny model. 
  • Point #1: The theory was never tested (rebuttal: Mori never intended it do be a definitive explanation).
  • Point #2: Research shows an uncanny response based more on conflict of realistic and unrealistic features, less on how close to real it is (rebuttal: this may be the basis of the valley in general, features that aren't quite 'human').
  • Point #3: Research shows actual humans don't get quite the same emotional response as some not-human figures (rebuttal: The valley may be a rough approximation and may vary example to example).
  • Point #1: Despite its popularity and near universal acceptation, especially since the rise of CGI films, the theory was never actually tested.
  • Point #2: Another study done by [source] shows that the uncanny valley may exist, but is not based simply on how 'close' something appears to be human.  The effect may be caused by a conflict of realistic features, such as expressions or hair, and unrealistic features, such as plasticy skin or unnatural movements.
  • Point #3: Another problem relates to the original graph itself.  The graph shows a standard increasing line of emotional response based on how close to human something is, sans the titular valley.  However experiments done by [source] show that real, actual humans don't get quite the same emotional response some of the less realistic examples further down the graph.
  • Point #1 Evidence: "However, the validity of the uncanny valley has not been confirmed with psychological evidence. Thus it is uncertain whether the uncanny valley actually emerges at certain realism levels." - (Seyama, Nagayama)
  • Point #2 Evidence: "These results suggest that to have an almost perfectly realistic human appearance is a necessary but not a sufficient condition for the uncanny valley. The uncanny valley emerges only when there is also an abnormal feature." - (Seyama, Nagayama)
  • Point #3 Evidence: "Interestingly, the most liked anthropomorphism levels were all robots: toy robots and humanoids.  They were even preferred over real humans." - (Bartneck, et. al.)
  • Outline
    • Introduction
      • Define the valley and provide examples.
      • Brief history involving the valley.
      • Explain the conflict
    • Point #1
      • The uncanny valley is an accepted but unproven hypothesis.
      • Data showing the unverified nature of the theory
      • Defense: The theory is just a hypothesis and explains an observed phenomenon
    • Point #2
      • The uncanny valley may exist, but is not based on 'closeness' to humans, but on abnormal features.
      • Cite data showing study
      • Defense: The data may prove the valley.  Perhaps the valley is made of these imperfections. 
    • Point #3
      • Real humans aren't rated as highly as some humanoid robots or toys.
      • Show data conflicting humans with humanoid robots.
      • Defense: The original model is just a hypothesis.  The real model would have some perfecting to do.
    • Conclusion
      • Sum up what the theory means
      • Sum up what all the evidence is
      • Conclusion: The uncanny valley is probably true on some level.  The real model is probably more nuanced that the hypothesized one.
Concluding Strategies
  • Call to action: Until we have a clear cut empirically backed model of the uncanny valley, I wouldn't worry too much about whether you venture into it.  Go ahead and try to make creepy robots.
  • Negative consequences: If you avoid the valley for fear of alienating people, you risk setting back robotics and animation potential years of progress.
  • Positive consequences: If we attempt to push the boundaries of human realism, maybe we can one day cross the uncanny valley, making this whole scenario a non-issue.
  • Common ground: Everyone agrees there is some sort of uncanny response.  It's more of the specific model and whether its a big issue that's debated.
  • Future of the Debate: Research will probably give us a more accurate model.  The debate will turn to whether we should try and push the valley or not.

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